Basketball dunk calculator
This free dunk calculator shows the vertical you need to touch the rim and, separately, to dunk, from your height, standing reach and current jump, and how far you are from each.
Result
Calculating…Your result will appear here
Enter your height, standing reach, current vertical and rim height, choose a dunk type, then press Calculate.
Inputs changed. Press Calculate to update.
Vertical jump gap remaining
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- Estimated max reach
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- Jump needed for dunk type
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- Jump to touch the rim
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- Extra above the rim
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Jump anatomy
Touch the rim: Extra to dunk:
Reach comparison
Where your reach lands against the rim and your target. The vertical axis is zoomed to this window, not drawn from the floor.
All dunk types
Same inputs, six finish heights. “Touch Rim” is not a dunk.
| Dunk type | Fingertips at | Jump needed | Your status |
|---|
Physics of the required jump
Take-off speed — · total hang time —
Jump energy —
Idealised, drag-free figures for a jump of exactly the required height. Real hang time above the rim is much shorter. Jump energy is mass × g × height, a theoretical figure that ignores muscle efficiency.
More from Jump2Dunk
Other dunk tools
Work out the numbers that feed the calculator, then dig into what they mean.
Tables and guides
Dunk guide
Dunk calculator: how high do you need to jump?
A dunk calculator answers one question: how much vertical do you need to get your hand and a basketball above the rim? You give it your height, standing reach and current jump, pick a rim height and a dunk type, and it returns the vertical needed to dunk, the smaller jump needed only to touch the rim, and the gap between your jump and each. People ask it in many ways, from “can I dunk” to “vertical needed to dunk”, but every version comes down to the same thing: what number should I train toward?
How the vertical needed to dunk is worked out
The NBA rim sits 10 feet, or 120 inches, above the floor. Your standing reach is how high your fingertips reach flat-footed with one arm raised, and rim height minus reach is the jump that puts your fingertips on the rim. A dunk needs more, because your palm and the ball must finish above the iron. The calculator adds a margin for the dunk type, from 6 in for a basic one-hand dunk up to 14 in for a between-the-legs finish (see all dunk types). Those margins are planning rules of thumb, not an official standard. Subtract your current vertical and the remainder is your gap. A gap of zero or less means your reach clears the target, which still does not promise a dunk, because timing, take-off and ball control sit outside the arithmetic.
Vertical needed to dunk by height
Most people have never measured their standing reach, so height-based estimates lean on a common rule of thumb: reach is about 1.31 times height. The table applies that ratio to a 10 ft rim and a basic margin of 6 in. For more heights, lower rims and other dunk types, see the full vertical-needed tables.
| Height | Est. standing reach | Vertical to touch rim | Vertical to dunk |
|---|---|---|---|
| 5′ 0″ | 6′ 6.6″ | 41.4 in | 47.4 in |
| 5′ 4″ | 6′ 11.8″ | 36.2 in | 42.2 in |
| 5′ 8″ | 7′ 5.1″ | 30.9 in | 36.9 in |
| 6′ 0″ | 7′ 10.3″ | 25.7 in | 31.7 in |
| 6′ 4″ | 8′ 3.6″ | 20.4 in | 26.4 in |
| 6′ 8″ | 8′ 8.8″ | 15.2 in | 21.2 in |
Estimates only. Arm length varies, so use the calculator above with your own measured reach.
Each extra inch of height adds about 1.31 inches of reach, which comes straight off the jump you need. Arm span matters as much as height: a player with a long wingspan, sometimes called a positive ape index, reaches higher than the ratio predicts and needs less vertical, while shorter arms need more.
Standing reach: measure it or estimate it
Stand flat-footed with your side to a wall, raise the nearer arm straight up and mark your longest fingertip. Measure from the floor to the mark. If you have no wall and tape measure to hand, the Estimate link beside Standing reach multiplies your height by 1.31 as a starting point, and the standing reach calculator does the same on its own page. A measured reach is better, because any error in reach moves the answer by the same amount.
How to measure your vertical jump
The classic method is the wall test, also called the jump-and-reach or Sargent test. Mark your standing reach, jump and touch the wall as high as you can, then measure between the two marks. Take the best of three attempts. A phone in slow motion works too: the height follows from time in the air as g × t² ÷ 8, but a few frames of error at a low frame rate can add inches. The two methods measure slightly different things, since the wall test includes your arm reach, so pick one and keep using it. The vertical jump calculator works out your vert from either test. A running take-off usually beats a standing jump, and most dunks involve an approach, so enter the figure that matches how you will really take off.
Hang time: why a few extra inches matter
The calculator shows the total hang time for the required jump, but only the time spent above dunk height is usable. A jump that only just clears the target leaves a very short window to get the ball over the rim, while a few extra inches widen it a lot. That is one reason players who barely meet the numbers often find the real thing harder than the arithmetic suggests.
Dunk calculator squat: can squat strength predict a dunk?
Some tools claim to turn a squat weight into a vertical jump, usually with coaching coefficients rather than tested formulas. Squat strength does help, because jumping is about producing force quickly, and legs that are strong relative to bodyweight generally go with higher jumps. But speed, tendon stiffness, coordination and technique all matter, and two people with the same squat can jump very differently. This calculator therefore asks for a measured vertical. If your squat improves, re-test your jump every few weeks under the same conditions and enter the new number.
Can short players dunk?
Yes. Spud Webb, at 5′7″, won the 1986 NBA Slam Dunk Contest. Shorter players need a bigger vertical, as the table shows: a 5′4″ player needs about 42.2 in against 26.4 in at 6′4″. Long arms, large hands and good ball control all lower the margin you need, and lower rims are a common way to learn the movement. Youth leagues often use 8 or 9 ft rims, and you can set those heights in the calculator. See can short players dunk for the full numbers.
How to close the gap between your vertical and a dunk
The gap is a training target, not a verdict. Four things move it:
- Build leg strength. Jump squats, Bulgarian split squats and deadlifts develop the force behind a jump.
- Add plyometrics gradually. Box jumps, bounds and depth jumps train fast, springy take-offs, but they load tendons and joints, so progress slowly.
- Improve the take-off. A fast approach with a well-timed last step turns speed into height.
- Practise on a lower rim. Rehearse the dunk at 9 or 8 ft while your vertical builds, then raise it step by step.
Re-test every few weeks, warm up properly and increase jump volume gradually; hard jumping carries injury risk.
Using the calculator
Switch between ft + in, inches and centimetres at any time and your numbers carry over. The optional advanced settings let you replace the dunk margin, add body mass for a jump-energy figure, and note your hand size and experience level for extra context in the results. Everything is calculated in your browser, so your measurements stay on your device.
Touch vs dunk
Touching the rim is not dunking
Most “you need X inches” answers quietly blur two different jumps. This calculator keeps them apart.
1 · Touch the rim
Fingertips reach rim height. The jump needed is rim − standing reach.
Example: 29 in
2 · Get above the rim
Hand and ball must clear the rim, so add the dunk-type margin. Basic Dunk: 6 in.
Example: 29 in + 6 in = 35 in
Method
How the calculation works
Every figure comes from a handful of subtractions. Nothing is hidden or guessed beyond the defaults, which you can change.
Required jump and gap are floored at zero for display. A gap of zero or less means the reach target is met.
Worked example (the defaults)
- Standing reach 7′ 7″, rim 10′ 0″, Basic Dunk margin 6 in, vertical 24 in
- Max reach = 7′ 7″ + 24 in = 9′ 7″
- Touch the rim: 10′ 0″ − 7′ 7″ = 29 in
- Basic Dunk: 29 in + 6 in = 35 in
- Gap: 35 in − 24 in = 11 in still to find
Dunk types
The margins are planning choices made by this calculator, not official standards.
| Dunk type | Fingertips above rim | What it represents |
|---|---|---|
| Touch Rim | +0 in | Fingertips reach rim height. Not a dunk. |
| Basic Dunk | +6 in | Planning margin: fingertips 6 in above the rim so hand and ball clear it. |
| Power Dunk | +8 in | Planning margin: 8 in above the rim for a more forceful finish. |
| Windmill | +10 in | Planning margin: 10 in above the rim to swing the ball around first. |
| 360° Dunk | +12 in | Planning margin: 12 in above the rim to spin before finishing. |
| Between Legs | +14 in | Planning margin: 14 in above the rim to pass the ball between your legs. |
Physics figures
Take-off speed and hang time use ideal projectile motion for the required jump height h, with g = 9.80665 m/s²:
They ignore air resistance and body mechanics, so treat them as illustrations.
Limits
What this calculator can’t tell you
Reach arithmetic is a useful screen, not a verdict. Two people with identical numbers can get different outcomes because of:
- Approach speed and take-off mechanics
- Timing and coordination at the rim
- Hand size and ball control
- Jump consistency, fatigue and footwear
For the same reason, the output says “reach target met” and never “you can dunk”. Measure your reach and vertical carefully; small errors move the answer one-for-one.
FAQ
Frequently asked questions
How high do I need to jump to dunk a basketball?
What is the difference between touching the rim and dunking?
What do the dunk types and their + measurements mean?
What are the advanced options?
How do I measure my standing reach?
How do I measure my vertical jump?
Does meeting the target mean I can dunk?
Can I dunk? How does a can I dunk calculator decide?
What vertical do I need to dunk at my height?
Is there a squat to dunk calculator?
Does wingspan matter for dunking?
Can short people dunk?
How often should I re-test my vertical jump?
Can I use a lower rim?
Is my data stored or sent anywhere?
Know your number.
Plug in your reach and jump. Your numbers stay in your browser.